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UML 2 and the Unified Process: Practical Object-Oriented Analysis and Design(Addison-Wesley Object Technology Series)

UML 2 and the Unified Process: Practical Object-Oriented Analysis and Design(Addison-Wesley Object Technology Series)

          
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About the Book

"This book manages to convey the practical use of UML 2 in clear and understandable terms with many examples and guidelines. Even for people not working with the Unified Process, the book is still of great use. UML 2 and the Unified Process, Second Edition is a must-read for every UML 2 beginner and a helpful guide and reference for the experienced practitioner." --Roland Leibundgut, Technical Director, Zuehlke Engineering Ltd. "This book is a good starting point for organizations and individuals who are adopting UP and need to understand how to provide visualization of the different aspects needed to satisfy it. " --Eric Naiburg, Market Manager, Desktop Products, IBM Rational Software This thoroughly revised edition provides an indispensable and practical guide to the complex process of object-oriented analysis and design using UML 2. It describes how the process of OO analysis and design fits into the software development lifecycle as defined by the Unified Process (UP). UML 2 and the Unified Process contains a wealth of practical, powerful, and useful techniques that you can apply immediately. As you progress through the text, you will learn OO analysis and design techniques, UML syntax and semantics, and the relevant aspects of the UP. The book provides you with an accurate and succinct summary of both UML and UP from the point of view of the OO analyst and designer. This book provides Chapter roadmaps, detailed diagrams, and margin notes allowing you to focus on your needs Outline summaries for each chapter, making it ideal for revision, and a comprehensive index that can be used as a reference New to this edition: Completely revised and updated for UML 2 syntax Easy to understand explanations of the new UML 2 semantics More real-world examples A new section on the Object Constraint Language (OCL) Introductory material on the OMG's Model Driven Architecture (MDA) The accompanying website provides A complete example of a simple e-commerce system Open source tools for requirements engineering and use case modeling Industrial-strength UML course materials based on the book

Table of Contents:
Acknowledgments. Preface. I. INTRODUCING UML AND UP. 1. What is UML?     1.1 Chapter roadmap     1.2 What is UML?     1.3 The birth of UML     1.4 MDA - the future of UML     1.5 Why "unified"?     1.6 Objects and UML     1.7 UML structure     1.8 UML building blocks     1.9 UML common mechanisms     1.10 Architecture     1.11 What we have learned 2. What is the Unified Process?     2.1 Chapter roadmap     2.2 What is UP?     2.3 The birth of UP     2.4 UP and the Rational Unified Process     2.5 Instantiating UP for your project     2.6 UP axioms     2.7 UP is an iterative and incremental process     2.8 UP structure     2.9 UP phases     2.10 What we have learned II. REQUIREMENTS. 3. The requirements workflow.     3.1 Chapter roadmap     3.2 The requirements workflow     3.3 Software requirements - metamodel     3.4 Requirements workflow detail     3.5 The importance of requirements     3.6 Defining requirements     3.7 Finding requirements     3.8 What we have learned 4. Use case modeling.     4.1 Chapter roadmap     4.2 Use case modeling     4.3 UP activity: Find actors and use cases     4.4 UP activity: Detail a use case     4.5 Use case specification     4.6 Requirements tracing     4.7 When to apply use case modeling     4.8 What we have learned 5. Advanced use case modeling.     5.1 Chapter roadmap     5.2 Actor generalization     5.3 Use case generalization     5.4 "include"     5.5 "extend"     5.6 When to use advanced features     5.7 Hints and tips for writing use cases     5.8 What we have learned III. ANALYSIS. 6. The analysis workflow.     6.1 Chapter roadmap     6.2 The analysis workflow     6.3 Analysis artifacts - metamodel     6.4 Analysis workflow detail     6.5 Analysis model - rules of thumb     6.6 What we have learned 7. Objects and classes.     7.1 Chapter roadmap     7.2 What are objects?     7.3 UML object notation     7.4 What are classes?     7.5 UML class notation     7.6 Scope     7.7 Object construction and destruction     7.8 What we have learned 8. Finding analysis classes.     8.1 Chapter roadmap     8.2 UP activity: Analyze a use case     8.3 What are analysis classes?     8.4 Finding classes     8.5 Creating a first-cut analysis model     8.6 What we have learned 9. Relationships.     9.1 Chapter roadmap     9.2 What is a relationship?     9.3 What is a link?     9.4 What is an association?     9.5 What is a dependency?     9.6 What we have learned 10. Inheritance and polymorphism.     10.1 Chapter roadmap     10.2 Generalization     10.3 Class inheritance     10.4 Polymorphism     10.5 Advanced generalization     10.6 What we have learned 11. Analysis packages.     11.1 Chapter roadmap     11.2 What is a package?     11.3 Packages and namespaces     11.4 Nested packages     11.5 Package dependencies     11.6 Package generalization     11.7 Architectural analysis     11.8 What we have learned 12. Use case realization.     12.1 Chapter roadmap     12.2 UP activity: Analyze a use case     12.3 What are use case realizations?     12.4 Use case realization - elements     12.5 Interactions     12.6 Lifelines     12.7 Messages     12.8 Interaction diagrams     12.9 Sequence diagrams     12.10 Combined fragments and operators     12.11 Communication diagrams     12.12 What we have learned 13. Advanced use case realization.     13.1 Chapter roadmap     13.2 Interaction occurrences     13.3 Continuations     13.4 What we have learned 14. Activity diagrams.     14.1 Chapter roadmap     14.2 What are activity diagrams?     14.3 Activity diagrams and the UP     14.4 Activities     14.5 Activity semantics     14.6 Activity partitions     14.7 Action nodes     14.8 Control nodes     14.9 Object nodes     14.10 Pins     14.11 What we have learned 15. Advanced activity diagrams.     15.1 Chapter roadmap     15.2 Connectors     15.3 Interruptible activity regions     15.4 Exception handling     15.5 Expansion nodes     15.6 Sending signals and accepting events     15.7 Streaming     15.8 Advanced object flow features     15.9 Multicast and multireceive     15.10 Parameter sets     15.11 "centralBuffer" node     15.12 Interaction overview diagrams     15.13 What we have learned IV. DESIGN. 16. The design workflow.     16.1 Chapter roadmap     16.2 The design workflow     16.3 Design artifacts - metamodel     16.4 Design workflow detail     16.5 UP activity: Architectural design     16.6 What we have learned 17. Design classes.     17.1 Chapter roadmap     17.2 UP activity: Design a class     17.3 What are design classes?     17.4 Anatomy of a design class     17.5 Well-formed design classes     17.6 Inheritance     17.7 Templates     17.8 Nested classes     17.9 What we have learned 18. Refining analysis relationships.     18.1 Chapter roadmap     18.2 Design relationships     18.3 Aggregation and composition     18.4 Aggregation semantics     18.5 Composition semantics     18.6 How to refine analysis relationships     18.7 One-to-one associations     18.8 Many-to-one associations     18.9 One-to-many associations     18.10 Collections     18.11 Reified relationships     18.12 Exploring composition with structured classes     18.13 What we have learned 19. Interfaces and components.     19.1 Chapter roadmap     19.2 UP activity: Design a subsystem     19.3 What is an interface?     19.4 Provided and required interfaces     19.5 Interface realization vs. inheritance     19.6 Ports     19.7 Interfaces and component-based development     19.8 What is a component?     19.9 Component stereotypes     19.10 Subsystems     19.11 Finding interfaces     19.12 Designing with interfaces     19.13 Advantages and disadvantages of interfaces     19.14 What we have learned 20. Use case realization-design.     20.1 Chapter roadmap     20.2 UP activity: Design a use case     20.3 Use case realization-design     20.4 Interaction diagrams in design     20.5 Modeling concurrency     20.6 Subsystem interactions     20.7 Timing diagrams     20.8 Example of use case realization-design     20.9 What we have learned 21. State machines.     21.1 Chapter roadmap     21.2 State machines     21.3 State machines and the UP     21.4 State machine diagrams     21.5 States     21.6 Transitions     21.7 Events     21.8 What we have learned 22. Advanced state machines.     22.1 Chapter roadmap     22.2 Composite states     22.3 Submachine states     22.4 Submachine communication     22.5 History     22.6 What we have learned V. IMPLEMENTATION. 23. The implementation workflow.     23.1 Chapter roadmap     23.2 The implementation workflow     23.3 Implementation artifacts - metamodel     23.4 Implementation workflow detail     23.5 Artifacts     23.6 What we have learned 24. Deployment.     24.1 Chapter roadmap     24.2 UP activity: Architectural implementation     24.3 The deployment diagram     24.4 Nodes     24.5 Artifacts     24.6 Deployment     24.7 What we have learned VI. SUPPLEMENTARY MATERIAL. 25. Introduction to OCL.     25.1 Chapter roadmap     25.2 What is the Object Constraint Language (OCL)?     25.3 Why use OCL?     25.4 OCL expression syntax     25.5 Package context and pathnames     25.6 The expression context     25.7 Types of OCL expressions     25.8 The expression body     25.9 OCL navigation     25.10 Types of OCL expression in detail     25.11 OCL in other types of diagrams     25.12 Advanced topics     25.13 What we have learned Appendix 1: Example use case model. Appendix 2: XML and use cases. Bibliography. Index.


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Product Details
  • ISBN-13: 9780321321275
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Addison-Wesley Educational Publishers Inc
  • Depth: 25
  • Height: 236 mm
  • No of Pages: 624
  • Series Title: Addison-Wesley Object Technology Series
  • Sub Title: Practical Object-Oriented Analysis and Design
  • Width: 189 mm
  • ISBN-10: 0321321278
  • Publisher Date: 14 Jul 2005
  • Binding: Paperback
  • Edition: 2
  • Language: English
  • Returnable: N
  • Spine Width: 32 mm
  • Weight: 1059 gr


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