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Java¿ for Programmers

Java¿ for Programmers

          
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About the Book

The professional programmer’s Deitel® guide to Java™ development and the powerful Java platform Written for programmers with a background in high-level language programming, this book applies the Deitel signature live-code approach to teaching programming and explores the Java language and Java APIs in depth. The book presents concepts in the context of fully tested programs, complete with syntax shading, code highlighting, line-by-line code walkthroughs and program outputs. The book features 200+ complete Java programs with 18,000+ lines of proven Java code, and hundreds of tips that will help you build robust applications.   Start with an introduction to Java using an early classes and objects approach, then rapidly move on to more advanced topics, including GUI, graphics, exception handling, generics, collections, JDBC™, web-application development with JavaServer™ Faces, web services and more. You’ll enjoy the Deitels’ classic treatment of object-oriented programming and the OOD/UML® ATM case study, including a complete Java implementation. When you’re finished, you’ll have everything you need to build object-oriented Java applications.  

Table of Contents:
Preface          xxi Before You Begin         xxix Chapter 1: Introduction         1 1.1  Introduction    2 1.2  Introduction to Object Technology   2 1.3  Open Source Software   5 1.4  Java and a Typical Java Development Environment   7 1.5  Test-Driving a Java Application   11 1.6  Web 2.0: Going Social   15 1.7  Software Technologies  18 1.8  Keeping Up to Date with Information Technologies   20 1.9  Wrap-Up   21   Chapter 2: Introduction to Java Applications         22 2.1  Introduction   23 2.2  Your First Program in Java: Printing a Line of Text  23 2.3  Modifying Your First Java Program  27 2.4  Displaying Text with printf   29 2.5  Another Application: Adding Integers  30 2.6  Arithmetic   34 2.7  Decision Making: Equality and Relational Operators  35 2.8  Wrap-Up  38   Chapter 3: Introduction to Classes, Objects, Methods and Strings         39 3.1  Introduction  40 3.2  Declaring a Class with a Method and Instantiating an Object of a Class 40 3.3  Declaring a Method with a Parameter 44 3.4  Instance Variables, set Methods and get Methods 47 3.5  Primitive Types vs. Reference Types 52 3.6  Initializing Objects with Constructors 53 3.7  Floating-Point Numbers and Type double  56 3.8  Wrap-Up 60   Chapter 4: Control Statements: Part 1         61 4.1   Introduction   62 4.2   Control Structures   62 4.3   if Single-Selection Statement   64 4.4   if…else Double-Selection Statement   65 4.5   while Repetition Statement   68 4.6   Counter-Controlled Repetition   70 4.7   Sentinel-Controlled Repetition   73 4.8   Nested Control Statements   78 4.9   Compound Assignment Operators   81 4.10 Increment and Decrement Operators   82 4.11 Primitive Types 85 4.12 Wrap-Up   85   Chapter 5: Control Statements: Part 2         86 5.1  Introduction    87 5.2  Essentials of Counter-Controlled Repetition   87 5.3  for Repetition Statement   89 5.4  Examples Using the for Statement   92 5.5  do…while Repetition Statement   96 5.6  switch Multiple-Selection Statement   98 5.7  break and continue Statements    105 5.8  Logical Operators   107 5.9  Wrap-Up   113   Chapter 6: Methods: A Deeper Look          114 6.1   Introduction   115 6.2   Program Modules in Java  115 6.3   static Methods, static Fields and Class Math  115 6.4   Declaring Methods with Multiple Parameters  118 6.5   Notes on Declaring and Using Methods  121 6.6   Argument Promotion and Casting  122 6.7   Java API Packages  123 6.8   Case Study: Random-Number Generation  125 6.9   Case Study: A Game of Chance; Introducing Enumerations  130 6.10 Scope of Declarations   134 6.11 Method Overloading   137 6.12 Wrap-Up   139   Chapter 7: Arrays and ArrayLists         140 7.1   Introduction    141 7.2   Arrays   141 7.3   Declaring and Creating Arrays   143 7.4   Examples Using Arrays    144 7.5   Case Study: Card Shuffling and Dealing Simulation   153 7.6   Enhanced for Statement   157 7.7   Passing Arrays to Methods   159 7.8   Case Study: Class GradeBook Using an Array to Store Grades   162 7.9   Multidimensional Arrays   167 7.10 Case Study: Class GradeBook Using a Two-Dimensional Array   171 7.11 Variable-Length Argument Lists   177 7.12 Using Command-Line Arguments    178 7.13 Class Arrays   180 7.14 Introduction to Collections and Class ArrayList    183 7.15 Wrap-Up   186 Chapter 8: Classes and Objects: A Deeper Look         187 8.1   Introduction   188 8.2   Time Class Case Study   188 8.3   Controlling Access to Members   192 8.4   Referring to the Current Object’s Members with the this Reference   193 8.5   Time Class Case Study: Overloaded Constructors   195 8.6   Default and No-Argument Constructors   201 8.7   Notes on Set and Get Methods    202 8.8   Composition    203 8.9   Enumerations    206 8.10 Garbage Collection and Method finalize    209 8.11 static Class Members   210 8.12 static Import   213 8.13 final Instance Variables   214 8.14 Time Class Case Study: Creating Packages   215 8.15 Package Access   221 8.16 Wrap-Up   222 Chapter 9: Object-Oriented Programming: Inheritance         224 9.1  Introduction    225 9.2  Superclasses and Subclasses   226 9.3  protected Members   228 9.4  Relationship between Superclasses and Subclasses   228 9.5  Constructors in Subclasses   250 9.6  Software Engineering with Inheritance   251 9.7  Class Object   252 9.8  Wrap-Up   253 Chapter 10: Object-Oriented Programming: Polymorphism         254 10.1   Introduction   255 10.2   Polymorphism Examples   257 10.3   Demonstrating Polymorphic Behavior    258 10.4   Abstract Classes and Methods   260 10.5   Case Study: Payroll System Using Polymorphism   262 10.6   final Methods and Classes   278 10.7   Case Study: Creating and Using Interfaces   279 10.8   Wrap-Up   290 Chapter 11: Exception Handling: A Deeper Look          292 11.1   Introduction   293 11.2   Example: Divide by Zero without Exception Handling   293 11.3   Example: Handling ArithmeticExceptions and InputMismatchExceptions   296 11.4   When to Use Exception Handling   301 11.5   Java Exception Hierarchy   301 11.6   finally Block   304 11.7   Stack Unwinding and Obtaining Information from an Exception Object   308 11.8   Chained Exceptions   311 11.9   Declaring New Exception Types   313 11.10 Preconditions and Postconditions   314 11.11 Assertions    315 11.12 (New in Java SE 7) Multi-catch: Handling Multiple Exceptions in One catch   316 11.13 (New in Java SE 7) try-with-Resources: Automatic Resource Deallocation   316 11.14 Wrap-Up   317 Chapter 12: ATM Case Study, Part 1: Object-Oriented Design with the UML         318 12.1  Case Study Introduction   319 12.2  Examining the Requirements Document   319 12.3  Identifying the Classes in a Requirements Document   327 12.4  Identifying Class Attributes   333 12.5  Identifying Objects’ States and Activities   338 12.6  Identifying Class Operations   342 12.7  Indicating Collaboration Among Objects   348 12.8  Wrap-Up   355   Chapter 13: ATM Case Study Part 2: Implementing an Object-Oriented Design         359 13.1  Introduction 3  60 13.2  Starting to Program the Classes of the ATM System   360 13.3  Incorporating Inheritance and Polymorphism into the ATM System   365 13.4  ATM Case Study Implementation   371 13.5  Wrap-Up   395   Chapter 14: GUI Components: Part 1          398 14.1   Introduction   399 14.2   Java’s New Nimbus Look-and-Feel   400 14.3   Simple GUI-Based Input/Output with JOptionPane   401 14.4   Overview of Swing Components   404 14.5   Displaying Text and Images in a Window   406 14.6   Text Fields and an Introduction to Event Handling with Nested Classes   410 14.7   Common GUI Event Types and Listener Interfaces   416 14.8   How Event Handling Works   418 14.9   JButton   420 14.10 Buttons That Maintain State   423 14.11 JComboBox; Using an Anonymous Inner Class for Event Handling   429 14.12 JList 433 14.13 Multiple-Selection Lists   435 14.14 Mouse Event Handling   438 14.15 Adapter Classes   443 14.16 JPanel Subclass for Drawing with the Mouse   446 14.17 Key Event Handling   450 14.18 Introduction to Layout Managers   453 14.19 Using Panels to Manage More Complex Layouts   462 14.20 JTextArea  464 14.21 Wrap-Up   467   Chapter 15: Graphics and Java 2D         468 15.1  Introduction   469 15.2  Graphics Contexts and Graphics Objects   471 15.3  Color Control   472 15.4  Manipulating Fonts   479 15.5  Drawing Lines, Rectangles and Ovals   484 15.6  Drawing Arcs   488 15.7  Drawing Polygons and Polylines   491 15.8  Java 2D API   494 15.9  Wrap-Up   501   Chapter 16: Strings, Characters and Regular Expressions         502 16.1  Introduction   503 16.2  Fundamentals of Characters and Strings  503 16.3  Class String  504 16.4  Class StringBuilder    517 16.5  Class Character   524 16.6  Tokenizing Strings   529 16.7  Regular Expressions, Class Pattern and Class Matcher   530 16.8  Wrap-Up   538   Chapter 17: Files, Streams and Object Serialization         539 17.1  Introduction   540 17.2  Files and Streams   540 17.3  Class File   542 17.4  Sequential-Access Text Files   546 17.5  Object Serialization   562 17.6  Additional java.io Classes   571 17.7  Opening Files with JFileChooser   574 17.8  Wrap-Up   577   Chapter 18: Generic Collections         578 18.1   Introduction   579 18.2   Collections Overview   579 18.3   Type-Wrapper Classes for Primitive Types   580 18.4   Autoboxing and Auto-Unboxing   581 18.5   Interface Collection and Class Collections   581 18.6   Lists   582 18.7   Collections Methods  590 18.8   Stack Class of Package java.util 602 18.9   Class PriorityQueue and Interface Queue  604 18.10 Sets   605 18.11 Maps   608 18.12   Properties Class 612 18.13 Synchronized Collections   615 18.14 Unmodifiable Collections   615 18.15 Abstract Implementations   616 18.16 Wrap-Up   616   Chapter 19: Generic Classes and Methods         618 19.1   Introduction   619 19.2   Motivation for Generic Methods   619 19.3   Generic Methods: Implementation and Compile-Time Translation   622 19.4   Additional Compile-Time Translation Issues: Methods That Use a Type Parameter as the Return Type   625 19.5   Overloading Generic Methods   628 19.6   Generic Classes  628 19.7   Raw Types  636 19.8   Wildcards in Methods That Accept Type Parameters   640 19.9   Generics and Inheritance: Notes   644 19.10 Wrap-Up   645   Chapter 20: Applets and Java Web Start         646 20.1  Introduction  647 20.2  Sample Applets Provided with the JDK  648 20.3  Simple Java Applet: Drawing a String  652 20.4  Applet Life-Cycle Methods   656 20.5  Initialization with Method init  657 20.6  Sandbox Security Model   659 20.7  Java Web Start and the Java Network Launch Protocol (JNLP)   661 20.8  Wrap-Up   666   Chapter 21: Multimedia: Applets and Applications         667 21.1  Introduction   668 21.2  Loading, Displaying and Scaling Images  669 21.3  Animating a Series of Images   675 21.4  Image Maps   682 21.5  Loading and Playing Audio Clips   685 21.6  Playing Video and Other Media with Java Media Framework   688 21.7  Wrap-Up   692 21.8  Web Resources   692 Chapter 22: GUI Components: Part 2         694 22.1   Introduction   695 22.2   JSlider   695 22.3   Windows: Additional Notes   699 22.4   Using Menus with Frames   700 22.5   JPopupMenu   708 22.6   Pluggable Look-and-Feel   711 22.7   JDesktopPane and JInternalFrame   716 22.8   JTabbedPane   720 22.9   Layout Managers: BoxLayout and GridBagLayout   722 22.10 Wrap-Up  734   Chapter 23: Multithreading         735 23.1   Introduction   736 23.2   Thread States: Life Cycle of a Thread   738 23.3   Creating and Executing Threads with Executor Framework   741 23.4   Thread Synchronization   744 23.5   Producer/Consumer Relationship without Synchronization   752 23.6   Producer/Consumer Relationship: ArrayBlockingQueue   760 23.7   Producer/Consumer Relationship with Synchronization   763 23.8   Producer/Consumer Relationship: Bounded Buffers   769 23.9   Producer/Consumer Relationship: The Lock and Condition Interfaces   776 23.10 Concurrent Collections Overview   783 23.11 Multithreading with GUI   785 23.12 Interfaces Callable and Future   799 23.13 Java SE 7: Fork/Join Framework  799 23.14 Wrap-Up   800   Chapter 24: Networking         801 24.1   Introduction   802 24.2   Manipulating URLs   803 24.3   Reading a File on a Web Server   808 24.4   Establishing a Simple Server Using Stream Sockets   811 24.5   Establishing a Simple Client Using Stream Sockets  813 24.6   Client/Server Interaction with Stream Socket Connections   813 24.7   Datagrams: Connectionless Client/Server Interaction   825 24.8   Client/Server Tic-Tac-Toe Using a Multithreaded Server   833 24.9   [Web Bonus] Case Study: DeitelMessenger   848 24.10 Wrap-Up   848 Chapter 25: Accessing Databases with JDBC          849 25.1   Introduction   850 25.2   Relational Databases   851 25.3   Relational Database Overview: The books Database   852 25.4   SQL   855 25.5   Instructions for Installing MySQL and MySQL Connector/J   864 25.6   Instructions for Setting Up a MySQL User Account   865 25.7   Creating Database books in MySQL   866 25.8   Manipulating Databases with JDBC   867 25.9   RowSet Interface   885 25.10 Java DB/Apache Derby   887 25.11 PreparedStatements   889 25.12 Stored Procedures   904 25.13 Transaction Processing   905 25.14 Wrap-Up   905 25.15 Web Resources   906   Chapter 26: JavaServer™ Faces Web Apps: Part 1         907 26.1 Introduction   908 26.2 HyperText Transfer Protocol (HTTP) Transactions   909 26.3 Multitier Application Architecture   912 26.4 Your First JSF Web App   913 26.5 Model-View-Controller Architecture of JSF Apps   922 26.6 Common JSF Components   922 26.7 Validation Using JSF Standard Validators   926 26.8 Session Tracking   933 26.9 Wrap-Up   941   Chapter 27: JavaServer™ Faces Web Apps: Part 2         942 27.1 Introduction   943 27.2 Accessing Databases in Web Apps   943 27.3 Ajax   956 27.4 Adding Ajax Functionality to the Validation App   958 27.5 Wrap-Up   961   Chapter 28: Web Services          962 28.1   Introduction   963 28.2   Web Service Basics   965 28.3   Simple Object Access Protocol (SOAP)   965 28.4   Representational State Transfer (REST)   965 28.5   JavaScript Object Notation (JSON)   966 28.6   Publishing and Consuming SOAP-Based Web Services   966 28.7   Publishing and Consuming REST-Based XML Web Services  978 28.8   Publishing and Consuming REST-Based JSON Web Services  983 28.9   Session Tracking in a SOAP Web Service  987 28.10 Consuming a Database-Driven SOAP Web Service  1002 28.11 Equation Generator: Returning User-Defined Types  1009 28.12 Wrap-Up  1020   Appendix A: Operator Precedence Chart         1022   Appendix B: ASCII Character Set         1024   Appendix C: Keywords and Reserved Words         1025   Appendix D: Primitive Types         1026   Appendix E: Using the Java API Documentation          1027 E.1 Introduction   1027 E.2 Navigating the Java API   1028   Appendix F: Using the Debugger         1036 F.1 Introduction   1037 F.2 Breakpoints and the run, stop, cont and print Commands   1037 F.3 The print and set Commands   1041 F.4 Controlling Execution Using the step, step up and next Commands   1043 F.5 The watch Command   1046 F.6 The clear Command   1049 F.7 Wrap-Up   1051   Appendix G: Formatted Output        1052 G.1   Introduction   1053 G.2   Streams   1053 G.3   Formatting Output with printf   1053 G.4   Printing Integers   1054 G.5   Printing Floating-Point Numbers   1055 G.6   Printing Strings and Characters   1057 G.7   Printing Dates and Times   1058 G.8   Other Conversion Characters   1060 G.9   Printing with Field Widths and Precisions   1062 G.10 Using Flags in the printf Format String  1064 G.11 Printing with Argument Indices  1068 G.12 Printing Literals and Escape Sequences  1068 G.13 Formatting Output with Class Formatter   1069 G.14 Wrap-Up   1070   Appendix H: GroupLayout         1071 H.1 Introduction   1071 H.2 GroupLayout Basics   1071 H.3 Building a ColorChooser   1072 H.4 GroupLayout Web Resources   1082   Appendix I: Java Desktop Integration Components         1083 I.1 Introduction   1083 I.2 Splash Screens   1083 I.3 Desktop Class  1085 I.4 Tray Icons   1087   Appendix J: UML 2: Additional Diagram Types         1089 J.1 Introduction  1089 J.2 Additional Diagram Types 1089 Index         1091


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Product Details
  • ISBN-13: 9780132821551
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Pearson
  • Language: English
  • Returnable: N
  • ISBN-10: 0132821559
  • Publisher Date: 28 Apr 2011
  • Binding: Digital download
  • No of Pages: 1168
  • Weight: 1 gr


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