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iPhone Programming: The Big Nerd Ranch Guide

iPhone Programming: The Big Nerd Ranch Guide

          
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About the Book

Based on Big Nerd Ranch’s popular iPhone Bootcamp class, iPhone Programming: The Big Nerd Ranch Guide leads you through the essential tools and techniques for developing applications for the iPhone, iPad, and iPod Touch. In each chapter, you will learn programming concepts and apply them immediately as you build an application or enhance one from a previous chapter. These applications have been carefully designed and tested to teach the associated concepts and to provide practice working with the standard development tools Xcode, Interface Builder, and Instruments. The guide’s learn-while-doing approach delivers the practical knowledge and experience you need to design and build real-world applications. Here are some of the topics covered: Dynamic interfaces with animation Using the camera and photo library User location and mapping services Accessing accelerometer data Handling multi-touch gestures Navigation and tabbed applications Tables and creating custom rows Multiple ways of storing and loading data: archiving, Core Data, SQLite Communicating with web services ALocalization/Internationalization "After many 'false starts' with other iPhone development books, these clear and concise tutorials made the concepts gel for me. This book is a definite must have for any budding iPhone developer." –Peter Watling, New Zealand, Developer of BubbleWrap

Table of Contents:
Introduction Prerequisites Typographical Conventions Hardware and Software How to Use This Book Learning is not Fun Chapter 1: Simple iPhone Application Creating an Xcode Project Using Interface Builder Model-View-Controller Declarations Declaring instance variables Declaring methods Making Connections Setting pointers Setting targets and actions Summary Implementing Methods Event-driven Programming Deploying an Application Application Icons Default Images Chapter 2: Objective-C Objects Instances Creating an instance Sending messages Destroying an instance Writing the RandomPossessions Tool NSArray and NSMutableArray Subclassing an Objective-C Class Instance variables Accessors and properties Instance methods Initializers self super Initializer chain Class methods Exceptions and the Console Window Objective-C 20 Additions Chapter 3: Memory Management Memory Management Concepts Managing memory in C Objects and memory management Reference Counting Using retain counts Avoiding memory leaks with autorelease Managing memory in accessors and properties Retain count rules Managing Memory in RandomPossessions Chapter 4: Delegation and Core Location Delegation Beginning the Whereami Application Using frameworks Core Location Service Receiving Updates from CLLocationManager For the More Curious: Compiler and Linker Errors For the More Curious: Protocols Challenge: Heading Chapter 5: MapKit and UITextField Object Diagrams MapKit Framework Interface Properties Being a MapView Delegate Your Own MKAnnotation Tagging Locations Renaming an Application Challenge: Annotation Extras Challenge: Reverse Geocoding Chapter 6: Subclassing UIView Creating a Custom View The drawRect: Method Instantiating a UIView Drawing Text and Shadows Using UIScrollView Zooming Hiding the Status Bar For the More Curious: Retain Cycles For the More Curious: Redrawing Views Challenge: Colors Chapter 7: View Controllers Using View Controllers Creating the UITabBarController Creating View Controllers and Tab Bar Items Creating Views for the View Controllers viewWillAppear: The Lifecycle of a View Controller For the More Curious: Paging Challenge: Map Tab Chapter 8: The Accelerometer Setting Up the Accelerometer Getting Accelerometer Data Orientation and Scale of Acceleration Using Accelerometer Data Smoothing Accelerometer Data Detecting Shakes Challenge: Changing Colors Chapter 9: Notification and Rotation Notification Center UIDevice Notifications Autorotation Forcing Landscape Mode For the More Curious: Overriding Autorotation Challenge: Proximity Notifications Chapter 10: UITableView and UITableViewController Beginning the Homepwner Application UITableViewController Subclassing UITableViewController UITableView's Data Source UITableViewDataSource protocol UITableViewCells Reusing UITableViewCells Next Steps for Homepwner Challenge: Sections Chapter 11: Editing UITableViews Editing a UITableView Begin and End Editing Deleting Rows Moving Rows Inserting Rows Chapter 12: UINavigationController UINavigationController UINavigationBar An Additional UIViewController The XIB File and File's Owner Setting Up ItemDetailViewController Navigating with UINavigationController Appearing and Disappearing Views Challenge: Number Pad Chapter 13: Camera ImageCache: a Singleton NSDictionary Singletons UIImageView Giving Possessions an Image UUIDs Dismissing the Keyboard Challenge: Removing an Image Chapter 14: Saving and Loading Application Sandbox Archiving Writing Other Data to Disk More on Reading and Writing to Disk Challenge: Archiving Wherewasi Chapter 15: Low Memory Warning Low Memory Warning Handling Low Memory Warnings Be Careful Simulating Low Memory Warnings Chapter 16: UITableViewCell Subclassing UITableViewCell Image Manipulation Archiving the Thumbnail Data Challenge: Accessory Views Challenge: Making it Pretty Chapter 17: Multi-Touch Create a Drawing Program Touch Events The Responder Chain Instruments The ObjectAlloc Instrument The Sampler Instrument For the More Curious: UIControl For the More Curious: Touch Dependancy Challenge: Saving and Loading Challenge: Circles Chapter 18: CALayer Creating a CALayer Layer Content Implicitly Animatable Properties For the More Curious: Programmatically Generating Content For the More Curious: Layers and Views Challenge: Dynamic Layer Content Chapter 19: CAAnimation Spinning the Time with CABasicAnimation Timing Functions CAKeyframeAnimation For the More Curious: Presentation and Model Layers Challenge: More Animation Chapter 20: Media The MediaPlayer Application Playing System Sounds Playing Audio Files Playing Movie Files Low-level APIs Challenge: Audio Recording Chapter 21: Web Services The RandomNumbers Application Fetching data from a URL Parsing XML For the more curious: The Request Body For the more curious: Credentials Challenge: Cancel Fetch Chapter 22: Address Book The People Picker Additions to Possession Class Address Book Functions For the More Curious: That Other Delegate Method Chapter 23: Localization Internationalizing Homepwner NSLocale Localized Resources Strings Tables For the More Curious: NSBundle Chapter 24: Bonjour Publishing a Service Browsing for Services TXT Record For the More Curious: Socket Connections Chapter 25: Settings Settings Bundle NSUserDefaults Registering Defaults Using the defaults Chapter 26: SQLite What Am I doing? The Interface Making the database Fetching Making and Using the Tree Challenge: Fetching more Data Chapter 27: Core Data Inventory Edit the Model File AppController LabelSettingViewController LocationListViewController AssetListViewController CountViewController How it Works Trade-offs of Persistence Mechanisms Challenge: Deleting Chapter 28: OpenGL ES Setting up an OpenGL ES Project Creating an OpenGL ES Capable View Creating the EAGLContext Frame and Render Buffers Creating the Timer The Rendering Method The Rendering Controller Rendering Shapes in OpenGL ES Start and Stop Animation  


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Product Details
  • ISBN-13: 9780321706249
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Big Nerd Ranch Guides
  • Depth: 31
  • Height: 180 mm
  • No of Pages: 480
  • Series Title: Big Nerd Ranch Guides
  • Sub Title: The Big Nerd Ranch Guide
  • Width: 253 mm
  • ISBN-10: 0321706242
  • Publisher Date: 29 Apr 2010
  • Binding: Paperback
  • Edition: 1
  • Language: English
  • Returnable: Y
  • Spine Width: 27 mm
  • Weight: 836 gr


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