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HTML5 for Flash Developers

HTML5 for Flash Developers

          
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International Edition


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About the Book

A step by step guide with detailed examples.Experienced Flash AS3 programmers who are making the switch to Javascript and HTML5.

Table of Contents:
Preface Chapter 1: Why HTML5? Chapter 2: Preparing for the Battle Chapter 3: Scalability, Limitations, and Effects Chapter 4: Building Robust Applications with HTML5 Chapter 5: Code Once, Release Everywhere Chapter 6: HTML5 Frameworks and Libraries Chapter 7: Choosing How You Develop Chapter 8: Exporting to HTML5 Chapter 9: Avoiding the Roadblocks Chapter 10: Preparing for Release Index Preface Up Chapter 1: Why HTML5? Understanding HTML5 What is HTML5? HTML standards HTML syntax HTML elements Bringing in the style Passing it over to JavaScript What is JavaScript? JavaScript in action Why bother learning HTML5? Write once, deploy everywhere Exciting new features canvas 2D drawing API Media playback Offline storage Document editing Drag-and-drop Geolocation File API Mobile accessibility Flash Player on Mobile Build on your existing skillset ECMAScript Avoiding the initial road blocks Stage versus DOM Positioning assets in the DOM Dealing with media elements Securing your code Browser and platform compatibility Summary Up Chapter 2: Preparing for the Battle Preparing the asset Images JPEG PNG GIF Audio The audio element Video Video codecs Video containers Video encoding software The video element Debugging and output methods Google Chrome Firebug for Firefox Safari Opera Internet Explorer Syntax differences Variables Variable type conversion Conditions and loops Functions Objects DOM events Mouse events Example JavaScript in action Timing JavaScript execution Summary Up Chapter 3: Scalability, Limitations, and Effects HTML5 limitations Object manipulation with CSS3 box-shadow text-shadow border-radius Fonts Acceptable font formats External font libraries Opacity RGB and RGBA coloring Element transforms Translate Rotate Scale Skew Matrix 3D transforms Transitions Browser compatibility Frame rate Developing for mobile Responsive layouts CSS Media Queries Audio and video playback control Preloading Autoplay Looping Sound effects Media playback manipulation Reading local files with the File API Web Workers WebSockets The Canvas element Stage3D versus WebGL Summary Up Chapter 4: Building Robust Applications with HTML5 Writing object-oriented JavaScript Class syntax Functions Variable scope Public and private variables and functions Prototype Instance types Object literals Constructors Inheritance Listing object properties Making OOP in JavaScript easier JavaScript events Keyboard and mouse events Touch events Custom events Event bubbling Putting it all together Summary Up Chapter 5: Code Once, Release Everywhere Covering all your bases CreateJS EaselJS TweenJS PreloadJS SoundJS CreateJS Toolkit Setting up the Toolkit Publishing your assets Reviewing the CreateJS Toolkit output Modernizr Using Modernizr Understanding Polyfills Modernizr.load() What Modernizr can detect CSS media queries Summary Up Chapter 6: HTML5 Frameworks and Libraries How frameworks and libraries can make your life easier? What can I do with JavaScript frameworks and libraries? Finding the right library or framework for your project jQuery Putting jQuery into action Selecting elements with jQuery Controlling CSS via jQuery CSS animations Requesting external data with jQuery Ajax jQuery Mobile HTML5 Boilerplate Bootstrap Bootstrap add-ons StyleBootstrap.info Font Awesome bootstrap-wysihtml5 Hammer.js GreenSock Animation Platform Three.js Compiling JavaScript Google's V8 Engine Node.js Node Package Manager Hosting a public Node.js server Summary Up Chapter 7: Choosing How You Develop Replacing the Flash development environment Requirements of HTML5 development environments Asset and file management Code highlighting Code completion Creating and manipulating assets Adobe Edge Animate Coding environments Adobe Dreamweaver CS6 Aptana Brackets Sublime Text Execution and testing Web browser developer consoles Network analysis Timeline profiling Stats.js Summary Up Chapter 8: Exporting to HTML5 Google Swiffy How does Swiffy work? Examining Swiffy-generated code Finding Swiffy's limits Generating sprite sheets in Flash Professional CS6 Jangaroo Haxe Google Dart Summary Up Chapter 9: Avoiding the Roadblocks The Jet Pack game Building the game in Flash Converting game assets Converting ActionScript classes Dealing with audio and playback Rewriting AS3 code that can't be directly converted Mobile platform support Summary Up Chapter 10: Preparing for Release Targeting supported web browsers Client-side tests Browser Nightly builds WebRTC WebGL support WebGL on mobile browsers Allowing users to find your work The HTML5 History API Premade testing and benchmark solutions Google's web development toolset YSlow website grading Code minimizing and obfuscation External dependencies Making deployment easy Creating tasks with Grunt Deploying content with Git Summary


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Product Details
  • ISBN-13: 9781849693325
  • Publisher: Packt Publishing Limited
  • Publisher Imprint: Packt Publishing Limited
  • Height: 235 mm
  • No of Pages: 322
  • Spine Width: 17 mm
  • Width: 191 mm
  • ISBN-10: 1849693323
  • Publisher Date: 02 Apr 2023
  • Binding: Digital (delivered electronically)
  • Language: English
  • Returnable: N
  • Weight: 553 gr


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